6.12.21 Flattened Colormap Surfaces with Increasing Z Offset

Summary

This tutorial will show you how to plot a stacked flattened colormap surface with Z offset.

Flattened Colormap Surfaces with Increasing Z Offset 01.png

What will you learn

  • How to import mulitple matrix into Origin as the matrix object.
  • How to plot Multiple Colormap Surfaces in a graph layer.

Steps

  1. Create a new a matrix and select Data: Import from File: Image to Matrix to import myocyte1~myocyte8 under the \Sample\Image Processing and Analysis folder. In the ImpImage dialog, keep Mulit-File (except 1st) Import Mode as Start New Objects.
    Flattened Colormap Surfaces with Increasing Z Offset 02.png
  2. Click the OK button to import the files to matrix as matrix objects.
    Flattened Colormap Surfaces with Increasing Z Offset 03.png
  3. Select Plot > 3D : Multiple Colormap Surfaces from the main menu to plot a surface graph.
    Flattened Colormap Surfaces with Increasing Z Offset 04.png
  4. Select Format: Plot from the main menu to open the Plot Details dialog.
  5. Select the first plot, check Flat and Shift in Z by percent of scale range, and set the shift value as 0. And go to the Mesh tab, uncheck the Enable check box to not show the grid lines.
    Flattened Colormap Surfaces with Increasing Z Offset 05.png
    Flattened Colormap Surfaces with Increasing Z Offset 06.png
  6. Select the 2nd-8th plot in order, check Flat and Shift in Z by percent of scale range, and set the shift value as 14, 29, 42, 57, 71, 85 and 100. And go to the Mesh tab, uncheck the Enable check box to not show the grid lines. Click the OK button to close the dialog.
    Flattened Colormap Surfaces with Increasing Z Offset 07.png
  7. Rotate the graph to get a flattened colormap surface as shown below:
    Flattened Colormap Surfaces with Increasing Z Offset 01.png